<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Lessons from the beta</title>
	<atom:link href="http://www.heimburg.com/blog/2007/04/16/lessons-from-the-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.heimburg.com/blog/2007/04/16/lessons-from-the-beta/</link>
	<description>A developer's perspective on development</description>
	<lastBuildDate>Tue, 08 Jan 2008 18:10:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ken</title>
		<link>http://www.heimburg.com/blog/2007/04/16/lessons-from-the-beta/comment-page-1/#comment-134</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 25 May 2007 17:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=14#comment-134</guid>
		<description>Stories in a casual game like this also suffer because people often start from the beginning level rather than from their last save point for a variety of reasons.  Seeing the same story scenes over and over get old no matter how good the story is.</description>
		<content:encoded><![CDATA[<p>Stories in a casual game like this also suffer because people often start from the beginning level rather than from their last save point for a variety of reasons.  Seeing the same story scenes over and over get old no matter how good the story is.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
