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	<title>Comments on: Make your first 3 minutes count</title>
	<link>http://www.heimburg.com/blog/2007/05/19/make-your-first-3-minutes-count/</link>
	<description>A developer's perspective on development</description>
	<pubDate>Wed, 19 Nov 2008 22:19:46 +0000</pubDate>
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		<title>By: margie</title>
		<link>http://www.heimburg.com/blog/2007/05/19/make-your-first-3-minutes-count/#comment-116</link>
		<author>margie</author>
		<pubDate>Sun, 20 May 2007 23:24:18 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/05/19/make-your-first-3-minutes-count/#comment-116</guid>
		<description>As a consumer of casual games, I think you hit the nail on the head with your article. The two points that hit home with me were the ones about the game being too hard at the beginning and that the first few minutes are critical.
If the game doesn't get my attention within the first 15 minutes, I do not feel like playing even if I still have time on my free download.
If the game is too hard early on it leaves me with a feeling that I will not be able to finish the last levels and I will not return</description>
		<content:encoded><![CDATA[<p>As a consumer of casual games, I think you hit the nail on the head with your article. The two points that hit home with me were the ones about the game being too hard at the beginning and that the first few minutes are critical.<br />
If the game doesn&#8217;t get my attention within the first 15 minutes, I do not feel like playing even if I still have time on my free download.<br />
If the game is too hard early on it leaves me with a feeling that I will not be able to finish the last levels and I will not return</p>
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