Game Analysis: Magic Match
Friday, April 13th, 2007Today I explore the 2006 hit match-3 game, “Magic Match.” I have to say that it’s a very unusual game, and really drives home how impossible it is to predict what games are going to be successful.
If I took the text off of some of the screens, I bet I could convince you that they were screenshots from the Amiga version of Bard’s Tale II. They’re a little squished, very brown, and feel retro.
But the game is not budget quality, by any means. It actually has tons of polish… it’s just not the the polish I would have added. For instance, there’s lots of animation, but the game pieces are tiny and often indecipherable. And while the game helpfully brings up a box letting you turn off the annoying in-game sound effects, perhaps it would have been better to make the actual sound effects less annoying.
In the end I think it works because it’s so cheesy, without being unpolished. People can’t tell whether to take the theme seriously or whether it’s all in jest. Like the singing minstrel? Do the authors�realize how horible that is? They have to, right? So it’s in jest? Right?
Because of its somewhat inexplicable success, this is a tricky game to analyze. I’m still mulling it over, and would love more feedback on why it works. You can read the full analysis here. If you haven’t played the game, start by scrolling down to the pictures at the bottom of the analysis. The pictures and captions will get you up to speed quickly.
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