<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Making Casual Games &#187; Game Analysis</title>
	<atom:link href="http://www.heimburg.com/blog/category/analysis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.heimburg.com/blog</link>
	<description>A developer's perspective on development</description>
	<lastBuildDate>Tue, 13 Nov 2007 18:01:28 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Game Analysis: Magic Match</title>
		<link>http://www.heimburg.com/blog/2007/04/13/game-analysis-magic-match/</link>
		<comments>http://www.heimburg.com/blog/2007/04/13/game-analysis-magic-match/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 19:07:57 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=13</guid>
		<description><![CDATA[Today I explore the 2006 hit match-3 game, &#8220;Magic Match.&#8221; I have to say that it&#8217;s a very unusual game, and really drives home how impossible it is to predict what games are going to be successful.
If I took the text off of some of the screens, I bet I could convince you that they [...]]]></description>
			<content:encoded><![CDATA[<p>Today I explore the 2006 hit match-3 game, &#8220;Magic Match.&#8221; I have to say that it&#8217;s a very unusual game, and really drives home how impossible it is to predict what games are going to be successful.</p>
<p>If I took the text off of some of the screens, I bet I could convince you that they were screenshots from the Amiga version of Bard&#8217;s Tale II. They&#8217;re a little squished, very brown, and feel retro.</p>
<p>But the game is not budget quality, by any means. It actually has <em>tons</em> of polish&#8230; it&#8217;s just not the the polish I would have added. For instance, there&#8217;s lots of animation, but the game pieces are tiny and often indecipherable. And while the game helpfully brings up a box letting you turn off the annoying in-game sound effects, perhaps it would have been better to make the actual sound effects less annoying.</p>
<p>In the end I think it works <strong>because</strong> it&#8217;s so cheesy, without being unpolished. People can&#8217;t tell whether to take the theme seriously or whether it&#8217;s all in jest. Like the singing minstrel? Do the authorsï¿½realize how horible that is? They have to, right? So it&#8217;s in jest? Right?</p>
<p>Because of its somewhat inexplicable success, this is a tricky game to analyze. I&#8217;m still mulling it over, and would love more feedback on why it works. You can read the full analysis <a href="http://www.heimburg.com/analyses/magic_match/index.shtml">here</a>. If you haven&#8217;t played the game, start by scrolling down to the pictures at the bottom of the analysis. The pictures and captions will get you up to speed quickly.</p>
<p><strong><a href="http://www.heimburg.com/analyses/magic_match/index.shtml">Magic Match Analysis</a></strong></p>
<p>ï¿½ï¿½<img width="320" src="http://www.heimburg.com/analyses/magic_match/magicmatch_pre1.jpg" alt="Magic Match Screenshot" height="240" style="width: 320px; height: 240px" title="Magic Match Screenshot" /></p>
<p>ï¿½<img width="320" src="http://www.heimburg.com/analyses/magic_match/magicmatch_pre2.jpg" alt="Magic Match Screenshot" height="240" style="width: 320px; height: 240px" title="Magic Match Screenshot" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/04/13/game-analysis-magic-match/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Analysis: Elemental</title>
		<link>http://www.heimburg.com/blog/2007/03/21/game-analysis-elemental/</link>
		<comments>http://www.heimburg.com/blog/2007/03/21/game-analysis-elemental/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 23:01:55 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=11</guid>
		<description><![CDATA[I think I&#8217;ll settle into a weekly Game Analysis for now. Have to head out of town for a week, so until next week, here&#8217;s Elemental. It&#8217;s a very polished little tetris-esque game. The most puzzling technical aspect is that it&#8217;s limited to 640 x 480 resolution. That&#8217;s pretty unusual these days.
The game works hard [...]]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;ll settle into a weekly Game Analysis for now. Have to head out of town for a week, so until next week, here&#8217;s Elemental. It&#8217;s a very polished little tetris-esque game. The most puzzling technical aspect is that it&#8217;s limited to 640 x 480 resolution. That&#8217;s pretty unusual these days.</p>
<p>The game works hard to give you that &#8220;you are playing a polished game!&#8221; feel, which is crucial, especially during the first 5 minutes of gameplay. The menus, though simple, feel really good because of the sound effects they use. It almost sounds like you&#8217;re playing a melody as you traverse the game&#8217;s menus. Very nice!</p>
<p>On the other hand, the multiplayer simply didn&#8217;t work at all when I was trying the game. That was a couple weeks ago, so maybe it&#8217;s fixed now?</p>
<p><a href="http://www.heimburg.com/analyses/elemental/index.shtml">Read the Full Analysis of Elemental</a></p>
<p>ï¿½<img width="316" src="http://www.heimburg.com/analyses/elemental/elemental_pre1.jpg" alt="Elemental Screenshot" height="246" style="width: 316px; height: 246px" title="Elemental Screenshot" /></p>
<p><img width="320" src="http://www.heimburg.com/analyses/elemental/elemental_pre2.jpg" alt="Elemental screenshot" height="254" style="width: 320px; height: 254px" title="Elemental screenshot" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/03/21/game-analysis-elemental/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Analysis: Betrapped!</title>
		<link>http://www.heimburg.com/blog/2007/03/15/game-analysis-betrapped/</link>
		<comments>http://www.heimburg.com/blog/2007/03/15/game-analysis-betrapped/#comments</comments>
		<pubDate>Fri, 16 Mar 2007 00:26:27 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=9</guid>
		<description><![CDATA[Today&#8217;s analysis is a classic casual game. It&#8217;s Minesweeper crossed with a murder mystery. Check out the analysis of:
Betrapped!


]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s analysis is a classic casual game. It&#8217;s Minesweeper crossed with a murder mystery. Check out the analysis of:</p>
<p><strong><a href="http://www.heimburg.com/analyses/betrapped/index.shtml">Betrapped!</a></strong></p>
<p><img width="320" src="http://www.heimburg.com/analyses/betrapped/betrapped_pre1.jpg" height="251" style="width: 320px; height: 251px" /></p>
<p><img width="320" src="http://www.heimburg.com/analyses/betrapped/betrapped_pre2.jpg" height="251" style="width: 320px; height: 251px" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/03/15/game-analysis-betrapped/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Analysis: Pizza Frenzy</title>
		<link>http://www.heimburg.com/blog/2007/03/14/game-analysis-pizza-frenzy/</link>
		<comments>http://www.heimburg.com/blog/2007/03/14/game-analysis-pizza-frenzy/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 20:16:13 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=7</guid>
		<description><![CDATA[Next up is a Flash-based casual game called:
 Pizza Frenzy


]]></description>
			<content:encoded><![CDATA[<p>Next up is a Flash-based casual game called:</p>
<p><a href="http://www.heimburg.com/analyses/pizza_frenzy/index.shtml"> <strong>Pizza Frenzy</strong></a></p>
<p><img src="http://www.heimburg.com/analyses/pizza_frenzy/pizza_frenzy_pre1.jpg" /></p>
<p><img src="http://www.heimburg.com/analyses/pizza_frenzy/pizza_frenzy_pre2.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/03/14/game-analysis-pizza-frenzy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Next game analysis: Treasures of the Deep</title>
		<link>http://www.heimburg.com/blog/2007/03/13/next-game-analysis-treasures-of-the-deep/</link>
		<comments>http://www.heimburg.com/blog/2007/03/13/next-game-analysis-treasures-of-the-deep/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 22:43:58 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=4</guid>
		<description><![CDATA[I have a bunch of conclusions I want to share about the various games I&#8217;ve analyzed so far, but it seems silly to talk about the conclusions before I&#8217;ve posted the data. So all this week I&#8217;ll be putting up game analyses. It&#8217;ll be a while before there&#8217;s enough games up that I can draw [...]]]></description>
			<content:encoded><![CDATA[<p>I have a bunch of conclusions I want to share about the various games I&#8217;ve analyzed so far, but it seems silly to talk about the conclusions before I&#8217;ve posted the data. So all this week I&#8217;ll be putting up game analyses. It&#8217;ll be a while before there&#8217;s enough games up that I can draw conclusions from them, but I would at least like to have example games to talk about when I make various points!</p>
<p>Here&#8217;s analysis #2: a break-out type game called:</p>
<p><a href="http://www.heimburg.com/analyses/treasures_of_the_deep/index.shtml">Treasures of the Deep</a></p>
<p><img width="320" src="http://www.heimburg.com/analyses/treasures_of_the_deep/treasures_of_the_deep_pre1.jpg" alt="Treasures of the Deep" height="251" style="width: 320px; height: 251px" title="Treasures of the Deep" /></p>
<p><img width="320" src="http://www.heimburg.com/analyses/treasures_of_the_deep/treasures_of_the_deep_pre2.jpg" alt="Treasures of the Deep" height="251" style="width: 320px; height: 251px" title="Treasures of the Deep" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/03/13/next-game-analysis-treasures-of-the-deep/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Game Analysis: Luxor 2</title>
		<link>http://www.heimburg.com/blog/2007/03/12/first-game-analysis-luxor-2/</link>
		<comments>http://www.heimburg.com/blog/2007/03/12/first-game-analysis-luxor-2/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 01:18:05 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Game Analysis]]></category>

		<guid isPermaLink="false">http://www.heimburg.com/blog/?p=3</guid>
		<description><![CDATA[First up, let&#8217;s take a look at Luxor 2. This is a sales juggernaut that has earned its position by being incredibly polished. Check out the analysis here:
http://www.heimburg.com/analyses/luxor2/index.shtml


]]></description>
			<content:encoded><![CDATA[<p>First up, let&#8217;s take a look at Luxor 2. This is a sales juggernaut that has earned its position by being incredibly polished. Check out the analysis here:</p>
<p><a href="http://www.heimburg.com/analyses/luxor2/index.shtml">http://www.heimburg.com/analyses/luxor2/index.shtml</a></p>
<p><img width="320" src="http://www.heimburg.com/analyses/luxor2/luxor2_pre1.jpg" alt="Luxor 2" height="251" style="width: 320px; height: 251px" title="Luxor 2" /></p>
<p><img width="320" src="http://www.heimburg.com/analyses/luxor2/luxor2_pre2.jpg" alt="Luxor2" height="251" style="width: 320px; height: 251px" title="Luxor2" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heimburg.com/blog/2007/03/12/first-game-analysis-luxor-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
