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	<title>Comments for Making Casual Games</title>
	<link>http://www.heimburg.com/blog</link>
	<description>A developer's perspective on development</description>
	<pubDate>Sat, 05 Jul 2008 09:15:27 +0000</pubDate>
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		<title>Comment on Any casual game devs need $20? by Rimio</title>
		<link>http://www.heimburg.com/blog/2007/07/19/any-casual-game-devs-need-20/#comment-546</link>
		<author>Rimio</author>
		<pubDate>Tue, 08 Jan 2008 18:10:04 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/07/19/any-casual-game-devs-need-20/#comment-546</guid>
		<description>Hello!

I'll be more than happy to help you with beta testing without any money too. What I want in exchange, however, is some insight on casual game dev and some tips on getting started in this industry (eg. where should I go with my finished game, what is usually found in a contract etc). I'm a developer (even game developer, I've done a game and a handfull of small apps) and I want to start getting some money off this.</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>I&#8217;ll be more than happy to help you with beta testing without any money too. What I want in exchange, however, is some insight on casual game dev and some tips on getting started in this industry (eg. where should I go with my finished game, what is usually found in a contract etc). I&#8217;m a developer (even game developer, I&#8217;ve done a game and a handfull of small apps) and I want to start getting some money off this.</p>
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		<title>Comment on Licensed Music Woes by Elliot</title>
		<link>http://www.heimburg.com/blog/2007/09/22/licensed-music-woes/#comment-452</link>
		<author>Elliot</author>
		<pubDate>Thu, 11 Oct 2007 18:28:04 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/09/22/licensed-music-woes/#comment-452</guid>
		<description>It's funny you mention this because I ran into the same problems when I was involved with commercial video production. We had a fairly extensive music library which had a $3,000 yearly license fee. Of course, every once in a while a client would come back and say, "You know this music you use in our video, it's the same music used by a  commercial on TV."
In the most extreme cases I had to re-edit the piece and lay down a different music track.
And yes, in one case we had to hire a musician to create a custom sound for a client who refused to use our music library. Good times.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny you mention this because I ran into the same problems when I was involved with commercial video production. We had a fairly extensive music library which had a $3,000 yearly license fee. Of course, every once in a while a client would come back and say, &#8220;You know this music you use in our video, it&#8217;s the same music used by a  commercial on TV.&#8221;<br />
In the most extreme cases I had to re-edit the piece and lay down a different music track.<br />
And yes, in one case we had to hire a musician to create a custom sound for a client who refused to use our music library. Good times.</p>
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		<title>Comment on Secret Codes for Starcrossed by Jason</title>
		<link>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-428</link>
		<author>Jason</author>
		<pubDate>Mon, 08 Oct 2007 18:53:44 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-428</guid>
		<description>Ah, sorry to hear that. Good luck in the future and don't let it get you down. :)</description>
		<content:encoded><![CDATA[<p>Ah, sorry to hear that. Good luck in the future and don&#8217;t let it get you down. <img src='http://www.heimburg.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Secret Codes for Starcrossed by Eric</title>
		<link>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-426</link>
		<author>Eric</author>
		<pubDate>Mon, 08 Oct 2007 18:17:13 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-426</guid>
		<description>So far, it hasn't done very well. There are some complaints about it being a bit too difficult, and lots of complaints about it being just another match-3 game, which is frustrating, since it isn't a match-3 game.

Starcrossed just launched on the Oberon network though, with slightly easier gameplay, so maybe it will do okay over there...</description>
		<content:encoded><![CDATA[<p>So far, it hasn&#8217;t done very well. There are some complaints about it being a bit too difficult, and lots of complaints about it being just another match-3 game, which is frustrating, since it isn&#8217;t a match-3 game.</p>
<p>Starcrossed just launched on the Oberon network though, with slightly easier gameplay, so maybe it will do okay over there&#8230;</p>
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		<title>Comment on Secret Codes for Starcrossed by Jason</title>
		<link>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-407</link>
		<author>Jason</author>
		<pubDate>Sun, 07 Oct 2007 06:54:48 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/10/05/secret-codes-for-starcrossed/#comment-407</guid>
		<description>Just curious, how well did Starcrossed do? I noticed it didn't break iWin's own Top 10...</description>
		<content:encoded><![CDATA[<p>Just curious, how well did Starcrossed do? I noticed it didn&#8217;t break iWin&#8217;s own Top 10&#8230;</p>
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		<title>Comment on Any casual game devs need $20? by Vicki Morrow</title>
		<link>http://www.heimburg.com/blog/2007/07/19/any-casual-game-devs-need-20/#comment-334</link>
		<author>Vicki Morrow</author>
		<pubDate>Fri, 28 Sep 2007 19:47:27 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/07/19/any-casual-game-devs-need-20/#comment-334</guid>
		<description>Would love to beta test your game.  I teach computer programming and used to be one many moons ago.  But, I am part of the core casual gaming demographic and love to play and beta test games.

Thanks,
Vicki</description>
		<content:encoded><![CDATA[<p>Would love to beta test your game.  I teach computer programming and used to be one many moons ago.  But, I am part of the core casual gaming demographic and love to play and beta test games.</p>
<p>Thanks,<br />
Vicki</p>
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		<title>Comment on Defining Casual vs. Hardcore, pt 2: Time Consuming vs. Not by Making Casual Games &#187; Blog Archive &#187; Making Games with a Casual Mindset</title>
		<link>http://www.heimburg.com/blog/2007/06/24/defining-casual-vs-hardcore-pt-2-time-consuming-vs-not/#comment-288</link>
		<author>Making Casual Games &#187; Blog Archive &#187; Making Games with a Casual Mindset</author>
		<pubDate>Sat, 22 Sep 2007 23:04:13 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/06/24/defining-casual-vs-hardcore-pt-2-time-consuming-vs-not/#comment-288</guid>
		<description>[...] earlier blog posts attempted to nail down what we mean when we say &#8220;casual gamer&#8221;. My conclusion is that [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] earlier blog posts attempted to nail down what we mean when we say &#8220;casual gamer&#8221;. My conclusion is that [&#8230;]</p>
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		<title>Comment on VS 2005&#8217;s Installer Creator Sucks by Lexpa Team</title>
		<link>http://www.heimburg.com/blog/2007/07/15/vs-2005s-installer-creator-sucks/#comment-283</link>
		<author>Lexpa Team</author>
		<pubDate>Sun, 02 Sep 2007 23:11:28 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/07/15/vs-2005s-installer-creator-sucks/#comment-283</guid>
		<description>Hello, 

That might be interesting for you and everybody else who would like to use Inno Setup and works in Visual Studio 2005. 

We are working currently on Lexpa - Inno Setup integration for Visual Studio. And maybe you would like to join out Beta Tester Community. If so please, check out this site [http://www.lexpa.com] for contact information.

Sincerely,
The Lexpa Team</description>
		<content:encoded><![CDATA[<p>Hello, </p>
<p>That might be interesting for you and everybody else who would like to use Inno Setup and works in Visual Studio 2005. </p>
<p>We are working currently on Lexpa - Inno Setup integration for Visual Studio. And maybe you would like to join out Beta Tester Community. If so please, check out this site [http://www.lexpa.com] for contact information.</p>
<p>Sincerely,<br />
The Lexpa Team</p>
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		<title>Comment on Casual games are getting harder by Marvin Gouw</title>
		<link>http://www.heimburg.com/blog/2007/08/23/casual-games-are-getting-harder/#comment-278</link>
		<author>Marvin Gouw</author>
		<pubDate>Mon, 27 Aug 2007 19:51:32 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/08/23/casual-games-are-getting-harder/#comment-278</guid>
		<description>I think that different games lend themselves better to different levels of challenge. When trying to decide on how challenging to make a game, I think there are a few things to consider. 
1) The genre of the game (certain challenge levels grab more audiences for different types of games. For example, a casual space shooter game will probably be more appealing their less casual audience if it were more challenging)
2) Maturity of that genre (currently, what level of difficulty appeals to them most?)
3) The game itself (this is where you're trying to differentiate yourself. A genre game usually has a twist that the developers think will help it sell. This will modify the challenge level to what makes this twist most fun.)

Casual games are generally less challenging than normal games, but the question really is, how much less? And it's probably different from genre to genre.</description>
		<content:encoded><![CDATA[<p>I think that different games lend themselves better to different levels of challenge. When trying to decide on how challenging to make a game, I think there are a few things to consider.<br />
1) The genre of the game (certain challenge levels grab more audiences for different types of games. For example, a casual space shooter game will probably be more appealing their less casual audience if it were more challenging)<br />
2) Maturity of that genre (currently, what level of difficulty appeals to them most?)<br />
3) The game itself (this is where you&#8217;re trying to differentiate yourself. A genre game usually has a twist that the developers think will help it sell. This will modify the challenge level to what makes this twist most fun.)</p>
<p>Casual games are generally less challenging than normal games, but the question really is, how much less? And it&#8217;s probably different from genre to genre.</p>
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		<title>Comment on Starcrossed now available on iWin by Marvin Gouw</title>
		<link>http://www.heimburg.com/blog/2007/08/16/starcrossed-now-available-on-iwin/#comment-277</link>
		<author>Marvin Gouw</author>
		<pubDate>Mon, 27 Aug 2007 19:27:08 +0000</pubDate>
		<guid>http://www.heimburg.com/blog/2007/08/16/starcrossed-now-available-on-iwin/#comment-277</guid>
		<description>Congrats! Played the game the other day and it's pretty fun:)</description>
		<content:encoded><![CDATA[<p>Congrats! Played the game the other day and it&#8217;s pretty fun:)</p>
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